Take a rock, for example, it is an organic object because it exists in nature, but it is by no means soft. This leads to another distinction between organic and hard surface models, which many artists define as the way the grid is constructed, rather than whether it is man-made or organic. With objects like this, the lines start to become blurred.Īlthough man-made, it is not a hard surface object due to the way it is constructed. Most sofas are not hard, they are built with a flowing topology and have no hard edges. However, something like a sofa is man-made. When you think of hard surfaces, you think of objects with sharp edges and angular shapes, hence the “hard” in hard surfaces. Organic models have a smoother flowing shape and few hard edges. Even the office chair you are sitting in is a hard surface object. For example, the computer monitor or telephone you are reading this article on would be considered a hard surface. One obvious difference is that a hard surface is anything machined or man-made. Just as there is no right or wrong workflow for modeling, everyone works differently, so artists will necessarily define things in different ways. As mentioned above, many artists have very different definitions of hard surfaces and organic matter. Nonetheless, as a 3D modeler, you need to have an in-depth understanding of both categories and the techniques involved. What is the correct difference between a hard surface model and an organic model? It is important to point out that there is no right or wrong way to distinguish between the two. In your 3D experience, you may have heard many different interpretations of hard surface and organic models. Another artist might define it as anything that deforms and animates is considered an organic model. One artist might say that a hard surface model is anything machined and man-made and that an organic object is any living thing, such as a human, animal, plant, etc. It depends more on the artist’s preference. Rendering-wise, hard surface models tend to have contrasting, clean colors, and minimalist settings. That’s because they still have a smooth surface when modeled. However, if you were to model a car, the wheels would also be considered hard surface modeling, even though they are rubber and therefore deformed. objects that do not deform (as opposed to organic bodies that are designed to move and flow). But essentially, with hard surface modeling, you need a smooth geometric mesh with less small details than needed for organic elements such as animals.Ī nice difference is that hard surface modeling tends to be applied to rigid bodies, i.e. Currently, there is no strict definition of what makes a model a “hard surface”, and it often depends on each person’s own definition. There is some debate about what constitutes hard surface modeling and what does not. This technique is widely used in science fiction and shooter video games because it is ideal for building weapons, robots, armor, machines, and structures. it really helps me to support doing this kind of product in the future.Hard surface modeling is a modeling technique used to model cars, armor, machines, and generally inanimate objects with smooth, static surfaces. ZBRUSH HARD SURFACE MODELING TIMELAPSE_B_and_FĪLL FILES ARE TESTED AND READY TO OPEN/USED/PLAY ZBRUSH HARD SURFACE MODELING TIMELAPSE_BANNER Free ZBRUSH HARD SURFACE READY UI - requirements ZBRUSH_2021.7 Free real-time demo on how I create the 12 insert models ( Creating_Scifi_Cover_Caps_Timelapse.mp4) Free 12 insert brushes ( Scifi_Cover_Caps_01.zbp) requirements ZBRUSH_2021.7 ZBRUSH HARD SURFACE MODELING TIMELAPSE.MP4 ( MAIN VIDEO) 3+Hrs of Timelapse Vid (4x Speed) MAIN FILE- ZBRUSH MECH SCULPTING TIMELAPSE.zip (Tested) This is a knowledge/technique/process I build-up for years. I shared my Zbrush UI to easily navigate the tools buttons. No custom keyboard shortcut I used in this vid. ADVANCED ZBRUSH USER ONLY! using ZBRUSH 2021.7 some of the techniques are available only in this version of ZBrush. This is a timelapse Vid with no commentary, THIS IS NOT FOR A BEGINNER ZBRUSH USER!. Hi, I'm Paul Dave Malla AAA Lead Hardsurface Artist for 5yrs+, Projects I worked on- CYBERPUNK 2077, THE LAST OF US 2, UNCHARTED 4 DLC, JUST CAUSE 4, WITCHER 3, and many more upcoming AAA games.įor this Product, I would like to share with you an insight on how I create all of my Hard Surface Models Using Zbrush, with this 3+Hrs of Timelapse Vid (4x Speed). PRODUCT NAME- ZBRUSH HARD SURFACE MODELING TIMELAPSE
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